![]() Its boss battles are well-conceived and gratifying to overcome, but being reset back to the start of the game every time you die makes it a slog to practice against them-something that Dark Souls or Castlevania players, with their nearby save points, take for granted. The hunt for cells can feel like a grind at times, but Dead Cells’ true progression system-and its long-term appeal-comes from developing your understanding of how this evocative dark fantasy world fits together.ĭead Cells' punishing structure can cause grief. Instead, mastery means discovering what the quirks of a given environment are and how to recognise areas where the best rewards are likely to appear. Dead Cells’ strength as a roguelike comes from the way it lets you choose the kind of run you’d like to embark on-levels are rearranged every time you die, but not to the extent that they become unrecognisable. You’re rewarded for both sticking around to try to garner as many rewards as possible from an area and for speeding ahead. The world itself is split up into zones, with each playing host to its own unique enemies and secrets. Unlike a traditional ‘Metroidvania’-style game, you’re not wholly reliant on specific upgrades to progress: the ones you really do need, like the teleport ability, you’ll earn early. You’ll earn a rush of upgrades at the start of the game, with the pace slowing-and tougher decisions to be made-as you get a little deeper.
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